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- Path: combo.ganesha.com!peterk
- From: peterk@combo.ganesha.com (Dr. Peter Kittel)
- Subject: Re: HD/DD drives jumpered = games/apps not working correctly
- Newsgroups: comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc
- Reply-To: peterk@combo.ganesha.com
- References: <4c5ejt$qrs@coranto.ucs.mun.ca> <4c5pev$k3l@alterdial.UU.NET> <peterk.0jsl@combo.ganesha.com> <4djbug$1op@ux-01.bg.bib.de>
- Message-ID: <peterk.0k56@combo.ganesha.com>
- Date: 23 Jan 96 00:10:06 MEZ
- Organization: Private Site
-
- In article <4djbug$1op@ux-01.bg.bib.de> Richard Koerber <a2h4ko@bg.bib.de> writes:
- >peterk@combo.ganesha.com (Dr. Peter Kittel) wrote:
- >
- >>>I've got a better idea. How about the game producers stop putting the
- >>>stupid disk protection routines on their games and they will work without
- >>>any problems.
- >>Good idea. And it's even *not* in the protection part of their track
- >>loaders as far as I understand, they just need to follow the advice
- >>of the Hardware Reference Manual to add a time-out of .5 s for the
- >>DiskReady signal of the drive. That's all.
- >
- >Well, if i understood the problem right, it would be a cheap fix to
- >build a tiny hardware (NE-555 ???) which delays the ready signal for
- >about .5 s, wouldn't it?
-
- Yes, something along this line we'll do.
-
- --
- Best Regards, Dr. Peter Kittel // Visit http://www.amiga.de
- Private Site in Frankfurt, Germany \X/ Email to: peterk@combo.ganesha.com
- Employed at Amiga Technologies GmbH in Bensheim, Germany
- Much too little time for news and email, sorry. In memoriam Konrad Zuse.
-